two shipped on itch.io. two in development.
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Top-down arcade. Wave-based shooter.

Short atmospheric ghost-buddy game.
Suika-style cosmic merge. Mobile.
A drive through the Kazakh steppe.
A Suika-style cosmic merge game for mobile.
Drop space objects into a neon container. Same tiers merge into bigger ones — asteroid → moon → planet → sun → galaxy. Built on Unity 6 with multi-layer juice: container glow that reacts to contact, pickup mechanics (rain storms, black holes, double coins), 30 levels with physics modifiers, 5 unlockable themes. Hyper-casual, targeting Android first.
A 3D road-trip game through the Kazakh steppe.
One road, one car, a horizon that doesn’t end. Built on Unity 6 with low-poly 3D landscapes — not pixel art, not realistic, somewhere in between. MVP targeted for mid-2026.
All games shipped under vsdeveloper on itch.io.
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